Argentine
Vesel
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1
--- Draw the guide curves with the more accessible method to the draftsman.
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2 --- Convert the
curves to Plines using specific commands. (3Dpolys are not recommended
because it will be difficult to correct any mistake).
Up to from 100 points
for the left, right, up and down curves.
The frame requires
form 30 to 50 points.
3 --- Verify the correct
layer name of these polylines.
4 --- Verify the curves
endpoints, they should not cross the path curve.
5 --- At the point
of maximum proximity with the path curve should be as close as possible
without touching it.
6 --- The up, down
and path curve should be in the same plane.
7 --- The left, right
and path curve should be in the same plane.
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6
--- Apply GUIDEGEN command, Selected polylines output option, quantity
twenty and interpolation cero.
We
should get a smoothly basic run.
This
is a FAST Check.
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This
is the key to be on the faster road.
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The
quality and quantity of frames and guide’s curves are defined by desirable
goal.
The
number of frames generated with Guidegen must be increased in areas with
sharp turning zones of the guide curve. The distribution of points
must be closer in those zones also. To get a mesh faithful to the goal
Notes:
ThicknessSolidShell
option output of the Guidegen command.
About
the ends (font and back of the ship).
The
designer should be very careful with the approchement degree
to the ends.
If
we approach too much with a “low ends factor value”, there will be no place
for the shell thickness to be generated. Some times the solid intersect
itself and the solid could not be generated.
If
the ends factor is too bigger our design becomes shorter in the front and
back ends.
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8
--- We run Guidegen with Mesh output and 200 steps quantity.
Then
we will apply a visual style REALISTIC command, and the SHADE MODE.
Now
we can evaluate the image quality, the quality of the frames mapped out.
Correct
the guide polylines shape as need to obtain our goal.
9---
With the guide curves optimized convert them to Splines, about 100 points
Splines are recommended, and then analyze the result that should
be even better quality.
10
--- Here we are already able to generate loft surface volumes, solid shells
and solids.
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The
Hull
WIRE
FRAME SOLID SHELL
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WIRE
FRAME SOLID SHELL
REALISTIC
SHADE MODE
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PLENTY
SOLID
READY
TO BE PROCESSED
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Cut pieces
of the hull in order to define the forms required overboard all along the
hull.
1 --- This output should
be generating as ThicknesSolidShell.
The different heights
overboard to be carried out. Cut them with a surface. Follow these steps.
Cut surfaces are generated
with Loft command applied to a polyline and its copy (curved or straight).
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The
cut surface is obtained from a Plines drawn over the hull lateral view,
and them making a copy of them at enough distance to cover the hull
wide in bottom view.
This
is the Lateral view
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1.1---
Cut Procedure :
1.1-a.
How to get the cut surface
Loft
command option:
Guides/Path/Cross
sections only----- Cross sections only
Select
objects to slice: 1 found
1.1-c
Apply SLICE command:
Select
objects to slice: 1 found
Select
objects to slice:
Select
objects to slice:
Specify
start point of slicing plane or [planar
Object/Surface/Zaxis/View/XY/YZ/ZX/3points]
<3points>: S
Select
a surface:
Select
solid to keep or [keep Both sides] <Both>:
1.1-d
Delete the cut piece or change the color of it, or make it transparent
if the case is a windscreen, ports or windows.
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1.1-e --- in the case
of the ships hull decks, they should be generated as slices of a plenty
solid hull, using a surface cutter.
The distance between
the surfaces must be equal to the deck thickness.
1.1-f Bulkheads should
be obtained like the decks, but using a vertical surface.
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1.1-g
The frames will be obtained with a cut surface vertical as were done with
the decks.
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The
details of such any constructive element will be completed using normal
CAD tools.
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Port is constructed
using a solid between two close perimeter plines. In the different sizes
and door position.
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The port hole of any
shape is finally obtained using the command SUSTRACT.
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The
Hull
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